Category
Innovative Use of H5P Content Types
Creative use of gamification to motivate learners and encourage active participation.

Winner
Finalists
Vocabulary Practice using Rebus Puzzles
- by Shawn McGirr (Middle School Matters)
Exact values for Trigonometric and Reciprocal Functions
- by Chelsea Steiner (Finigan School of Distance Education)
Turning Parasitology into Play: A Gamified Malaria Lifecycle
- by Freddie Gay
Learning English by doing: Interactive vocational journeys with H5P
- by Leidy Getial
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